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Screening risk of dyslexia through a web-game using language-independent content and machine learning.

, , and . W4A, page 13:1-13:12. ACM, (2020)

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A Language Resource of German Errors Written by Children with Dyslexia., , , and . LREC, European Language Resources Association (ELRA), (2016)Session details: Visual accessibility.. W4A, ACM, (2020)Technologies for Dyslexia., , and . Web Accessibility (2nd Ed.), Springer, (2019)User Experience mit Fragebögen messen - Durchführung und Auswertung am Beispiel des UEQ., , and . UP, page 72-77. German UPA e.V., (2013)How are AI assistants changing higher education?, , , , and . Frontiers Comput. Sci., (2023)Design and Evaluation of Voice User Interfaces: What Should One Consider?, , , and . HCI (42), volume 14052 of Lecture Notes in Computer Science, page 167-190. Springer, (2023)A Game to Target the Spelling of German Children with Dyslexia., , , , and . ASSETS, page 445-446. ACM, (2015)Lumicons: Mapping Light Patterns to Information Classes., , , , , , , , , and . MuC, page 343-346. De Gruyter Oldenbourg, (2015)Recommendations to Handle Health-related Small Imbalanced Data in Machine Learning., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Benutzererlebnis bei Unternehmenssoftware., , and . UP, page 158-163. German UPA e.V., (2011)