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Session details: Visual accessibility.. W4A, ACM, (2020)A Language Resource of German Errors Written by Children with Dyslexia., , , and . LREC, European Language Resources Association (ELRA), (2016)User Experience mit Fragebögen messen - Durchführung und Auswertung am Beispiel des UEQ., , and . UP, page 72-77. German UPA e.V., (2013)Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers., , , , and . GOODTECHS, page 155-159. ACM, (2019)DysMusic: detecting dyslexia by web-based games with music elements: doctoral consortium.. W4A, page 25:1-25:2. ACM, (2016)Screening risk of dyslexia through a web-game using language-independent content and machine learning., , and . W4A, page 13:1-13:12. ACM, (2020)Towards New Ambient Light Systems: a Close Look at Existing Encodings of Ambient Light Systems., , , , , , , , , and . IxD&A, (2015)A tablet game to target dyslexia screening in pre-readers., , and . MobileHCI Adjunct, page 306-312. ACM, (2018)Towards Language Independent Detection of Dyslexia with a Web-based Game., , , and . W4A, page 17:1-17:10. ACM, (2018)"We Need To Talk About ChatGPT": The Future of AI and Higher Education., , and . SEENG, page 29-32. IEEE, (2023)