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Другие публикации лиц с тем же именем

A communication optimization for conservative interactive simulators., , и . IEEE Communications Letters, 10 (9): 686-688 (2006)Holo Debugger: A Debugger for a Concurrent Multiparadigm Language., , и . SCCC, стр. 226-233. IEEE Computer Society, (2002)Peer-to-peer and cheat-resistant support for massively multiplayer online games.. Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil, (2015)ndltd.org (oai:lume56.ufrgs.br:10183/131877).Evaluation of a Large-Scale Ubiquitous System Model through Peer-to-Peer Protocol Simulation., , , , и . DS-RT, стр. 175-181. IEEE Computer Society, (2007)A peer-to-peer simulation technique for instanced massively multiplayer games., , , и . DS-RT, стр. 43-50. IEEE Computer Society, (2006)Determination of the itinerary of imprecise mobile agents using an adaptive approach., , , , и . ETFA, стр. 1244-1251. IEEE, (2008)FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games., , , , и . NETGAMES, стр. 172. ACM, (2004)A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs., , и . DS-RT, стр. 35-42. IEEE Computer Society, (2008)FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games., , , , , и . DS-RT, стр. 83-90. IEEE Computer Society, (2004)