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Interaction-Based Human Activity Comparison.

, , , and . IEEE Trans. Vis. Comput. Graph., 26 (8): 2620-2633 (2020)

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Simulating Interactions of Characters., , and . MIG, volume 5277 of Lecture Notes in Computer Science, page 94-103. Springer, (2008)Real-Time Character Control for Wrestling Games., and . MIG, volume 5884 of Lecture Notes in Computer Science, page 128-137. Springer, (2009)Motion adaptation for humanoid robots in constrained environments., and . ICRA, page 3813-3818. IEEE, (2013)NETIVAR: NETwork Information Visualization based on Augmented Reality., , , and . SKIMA, page 1-8. IEEE, (2018)Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control., , , and . SKIMA, page 1-8. IEEE, (2018)A Feasibility Study on Image Inpainting for Non-cleft Lip Generation from Patients with Cleft Lip., , , , , , and . BHI, page 1-4. IEEE, (2022)SkillVis: a visualization tool for boxing skill assessment., , , and . MIG, page 145-153. ACM, (2016)Gla-AI4BioMed at RRG24: Visual Instruction-tuned Adaptation for Radiology Report Generation., , , and . BioNLP@ACL, page 624-634. Association for Computational Linguistics, (2024)A generic framework for editing and synthesizing multimodal data with relative emotion strength., , , , , and . Comput. Animat. Virtual Worlds, (2019)A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection., , , , and . HRI, page 167-174. ACM, (2024)