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Tile Coding Based on Hyperplane Tiles., and . EWRL, volume 5323 of Lecture Notes in Computer Science, page 179-190. Springer, (2008)Robo3: A Puzzle Game to Learn Coding., and . GEM, page 359-366. IEEE, (2018)Recursive Least Squares and Quadratic Prediction in Continuous Multistep Problems., and . IWLCS, volume 6471 of Lecture Notes in Computer Science, page 70-86. Springer, (2009)Simulated car racing., , and . CIG, IEEE, (2009)High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis., , , , and . IEEE Congress on Evolutionary Computation, page 3334-3341. IEEE, (2008)Computed prediction in binary multistep problems., and . IEEE Congress on Evolutionary Computation, page 3350-3357. IEEE, (2008)Classifier prediction based on tile coding., , , and . GECCO, page 1497-1504. ACM, (2006)The WCCI 2008 simulated car racing competition., , , , , , , , and . CIG, page 119-126. IEEE, (2008)Synchronization in Ecological Networks: a Byproduct of Darwinian Evolution?, , and . Int. J. Bifurc. Chaos, 17 (7): 2435-2446 (2007)Improving generalization in the XCSF classifier system using linear least-squares., and . GECCO Workshops, page 374-377. ACM, (2005)