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Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)Towards Explainable Decision Making with Neural Program Synthesis and Library Learning., , and . NeSy, volume 3432 of CEUR Workshop Proceedings, page 348-368. CEUR-WS.org, (2023)Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming., , , and . ICSI (1), volume 14788 of Lecture Notes in Computer Science, page 349-365. Springer, (2024)Human-Game AI Interaction (Dagstuhl Seminar 22251)., , , , and . Dagstuhl Reports, 12 (6): 28-82 (2022)Pokegen, , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 39-42 (January 2023)Imitation Learning of Logical Program Policies for Multi-Agent Reinforcement Learning., , and . KI (Workshops), volume 3457 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Balancing of competitive two-player Game Levels with Reinforcement Learning., , and . CoG, page 1-8. IEEE, (2023)Classification of Inkjet Printers based on Droplet Statistics., , , and . IJCNN, page 1-7. IEEE, (2024)Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments., , and . AIIDE, page 203-214. AAAI Press, (2023)