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Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.

, , , , , , , , and . Comput. Graph. Forum, 34 (2): 667-681 (2015)

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Enhanced Direct Lighting Using Visibility-Aware Light Sampling., , and . CGI, volume 14496 of Lecture Notes in Computer Science, page 187-198. Springer, (2023)RACBVHs: random-accessible compressed bounding volume hierarchies., , , and . SIGGRAPH Posters, ACM, (2009)Adaptive Kernel Inference for Dense and Sharp Occupancy Grids., , and . IROS, page 4712-4719. IEEE, (2020)Robust Image Denoising of No-Flash Images Guided by Consistent Flash Images., , , and . AAAI, page 1993-2001. AAAI Press, (2023)Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising., , , and . SIGGRAPH Asia, page 9:1-9:10. ACM, (2023)RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies., , , and . IEEE Trans. Vis. Comput. Graph., 16 (2): 273-286 (2010)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering., , and . CoRR, (2021)Joint self-attention for denoising Monte Carlo rendering., and . Vis. Comput., 40 (7): 4623-4634 (July 2024)Deep combiner for independent and correlated pixel estimates., , , and . ACM Trans. Graph., 39 (6): 242:1-242:12 (2020)