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Другие публикации лиц с тем же именем

Theory of the Avatar. (2003)A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science., , , , , , , , и . Int. J. Gaming Comput. Mediat. Simulations, 1 (2): 1-16 (2009)Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science., , и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)On Virtual Economies. (2002)Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier, и . Social Science Research Network Working Paper Series, (декабря 2001)Constructing Arden: Life Inside the Machine., , , , , и . IEEE Multim., 15 (1): 4-8 (2008)Heuristica: Designing a serious game for improving decision making., , , , , , , , , и 10 other автор(ы). IGIC, стр. 250-255. IEEE, (2013)The effect of camera perspective and session duration on training decision making in a serious video game., , , , , , , , , и 7 other автор(ы). IGIC, стр. 256-262. IEEE, (2013)Network technology, markets, and the growth of synthetic worlds.. NETGAMES, стр. 121-134. ACM, (2003)On Virtual Economies.. Game Stud., (2003)