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VIZMO Game Browser: Accessing Video Games by Visual Style and Mood.

, , , and . CHI, page 149-152. ACM, (2015)

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VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback., , , and . CHI, page 813:1-813:18. ACM, (2023)Video game information needs and game organization: differences by sex and age., , and . Inf. Res., (2015)VIBE: A Design Space for VIsual Belief Elicitation in Data Journalism., , , , and . Comput. Graph. Forum, 41 (3): 477-488 (2022)Making Data-Driven Articles more Accessible: An Active Preference Learning Approach to Data Fact Personalization., and . Conference on Designing Interactive Systems, page 1353-1366. ACM, (2023)Traffigram: distortion for clarification via isochronal cartography., , , and . CHI, page 907-916. ACM, (2014)What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments., , , and . CHI, page 595:1-595:20. ACM, (2022)Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers., , , , and . CHI, page 83:1-83:19. ACM, (2022)How Do Low-Vision Individuals Experience Information Visualization?, , and . CHI, page 43:1-43:15. ACM, (2024)How Do We Measure Trust in Visual Data Communication?, , , and . BELIV, page 85-92. IEEE, (2022)SimpleScience: Lexical Simplification of Scientific Terminology., , , and . EMNLP, page 1066-1071. The Association for Computational Linguistics, (2016)