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VIZMO Game Browser: Accessing Video Games by Visual Style and Mood.

, , , and . CHI, page 149-152. ACM, (2015)

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Towards global music digital libraries: A cross-cultural comparison on the mood of Chinese music., and . J. Documentation, 72 (5): 858-877 (2016)Domain Analysis for a Video Game Metadata Schema: Issues and Challenges., , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 280-285. Springer, (2012)Evalutron 6000: collecting music relevance judgments., , , and . JCDL, page 507. ACM, (2007)Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles., , , and . JCDL, page 413-414. ACM, (2013)Human-AI Music Creation: Understanding the Perceptions and Experiences of Music Creators for Ethical and Productive Collaboration., , and . ISMIR, page 80-88. (2023)Known-Item Search: Variations on a Concept., , and . ASIST, volume 43 of Proc. Assoc. Inf. Sci. Technol., page 1-17. Wiley, (2006)For Safer Navigation: Pedestrian-View Intersection Classification., , , , and . ICTC, page 7-10. IEEE, (2020)Librarian perspectives on the role of virtual reality in public libraries., , , and . ASIST, volume 57 of Proc. Assoc. Inf. Sci. Technol., Wiley, (2020)Relationships among video games: Existing standards and new definitions., , , and . ASIST, volume 51 of Proc. Assoc. Inf. Sci. Technol., page 1-11. Wiley, (2014)Challenges in Organizing and Accessing Video Game Development Artifacts., , , and . iConference, volume 12051 of Lecture Notes in Computer Science, page 630-637. Springer, (2020)