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Designing and Evolving an Unreal TournamentTM 2004 Expert Bot.

, , , , , , and . IWANN (2), volume 7903 of Lecture Notes in Computer Science, page 312-323. Springer, (2013)

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Designing competitive bots for a real time strategy game using genetic programming., , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 159-172. CEUR-WS.org, (2014)Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms)., , and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 103-118. CEUR-WS.org, (2017)Empirical Validation of a Gossiping Communication Mechanism for Parallel EAs., , , , , , and . EvoWorkshops, volume 4448 of Lecture Notes in Computer Science, page 129-136. Springer, (2007)A Distributed Service Oriented Framework for Metaheuristics Using a Public Standard., , , , , , and . NICSO, volume 284 of Studies in Computational Intelligence, page 211-222. Springer, (2010)Towards automatic StarCraft strategy generation using genetic programming., , , , and . CIG, page 284-291. IEEE, (2015)Pool-Based Distributed Evolutionary Algorithms Using an Object Database., , , and . EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 446-455. Springer, (2012)KohonAnts - A Self-Organizing Ant Algorithm for Clustering and Pattern Classification., , , , , and . ALIFE, page 428-435. MIT Press, (2008)Architecture Performance Prediction Using Evolutionary Artificial Neural Networks., , , , , , , and . EvoWorkshops, volume 4974 of Lecture Notes in Computer Science, page 175-183. Springer, (2008)A Methodology to Develop Service Oriented Evolutionary Algorithms., , , , and . IDC, volume 570 of Studies in Computational Intelligence, page 119-125. Springer, (2014)Exploring selection mechanisms for an agent-based distributed evolutionary algorithm., , , , , and . GECCO (Companion), page 2801-2808. ACM, (2007)