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Information management in interactive and non-interactive suspenseful storytelling.

, , , , and . Connect. Sci., 31 (1): 82-101 (2019)

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An architecture for skill assessment in serious games based on Event Sequence Analysis., , and . TEEM, page 50:1-50:9. ACM, (2017)Betting system for formative code review in educational competitions., , and . Expert Syst. Appl., 41 (5): 2222-2230 (2014)Automatic dynamic generation of likely invariants for WS-BPEL compositions., , and . Expert Syst. Appl., 41 (11): 5041-5055 (2014)Identifying writing profiles in game-based language learning using data mining., , , and . TEEM, page 263-270. ACM, (2015)Assessment of Generic Skills through an Organizational Learning Process Model., , , , and . WEBIST, page 293-300. SciTePress, (2018)A development environment to customize assessment through students interaction with multimodal applications., , , , and . TEEM, page 1043-1048. ACM, (2016)Enhancing WS-BPEL Dynamic Invariant Generation Using XML Schema and XPath Information., , and . ICWE, volume 5648 of Lecture Notes in Computer Science, page 469-472. Springer, (2009)Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios(Discovering player profile behavior models in serious games)., , , and . CoSECivi, volume 2719 of CEUR Workshop Proceedings, page 172-182. CEUR-WS.org, (2020)Open Linked Data Model Revelation and Access for Analytical Web Science., , , and . MTSR, volume 240 of Communications in Computer and Information Science, page 105-116. Springer, (2011)Takuan: A Dynamic Invariant Generation System for WS-BPEL Compositions., , and . ECOWS, page 63-72. IEEE Computer Society, (2008)