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Swordfish: user tailored workspaces in multi-display environments., , , and . CHI Extended Abstracts, page 1487-1492. ACM, (2006)Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?, , , , , , , , and . CHI, page 794:1-794:14. ACM, (2023)Guidelines for Human-AI Interaction, , , , , , , , , and 3 other author(s). Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI \textquotesingle19, page 1-13. ACM Press, (2019)Experiences2Go: sharing kids' activities outside the home with remote family members., , , , and . CSCW, page 1329-1340. ACM, (2013)Remote shopping advice: enhancing in-store shopping with social technologies., , and . CSCW, page 662-673. ACM, (2014)Capturing the everyday magic of play.. IDC, page 3-4. ACM, (2018)Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing., , , and . Graphics Interface, page 119-126. Canadian Human-Computer Communications Society, (2011)Evaluating early prototypes in context: trade-offs, challenges, and successes., , , and . IEEE Pervasive Computing, 4 (4): 42-50 (2005)Three's company: understanding communication channels in three-way distributed collaboration., , , , , and . CSCW, page 271-280. ACM, (2010)AIR conferencing: accelerated instant replay for in-meeting multimodal review., , , , , and . ACM Multimedia, page 663-666. ACM, (2010)