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Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games.

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Call for Papers - Information Systems Research Special Issue: The Interplay Between Digital and Social Networks., , and . Inf. Syst. Res., 17 (1): 103-104 (2006)The Impact of Interorganizational Networks on Buyer-Seller Relationships., , and . Doing Business Electronically, Springer, (1998)Early Detection of Potential Experts in Question Answering Communities., , , and . UMAP, volume 6787 of Lecture Notes in Computer Science, page 231-242. Springer, (2011)Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities., , , , and . CHI, page 344. ACM, (2019)SIGCHI Research Ethics Town Hall., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Using facebook after losing a job: differential benefits of strong and weak ties., and . CSCW, page 1419-1430. ACM, (2013)Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games., , , and . DiGRA Conference, (2003)Open community authoring of worked example problems., , and . ICLS (3), page 3-4. International Society of the Learning Sciences, (2008)Relationships and tasks in scientific research collaborations., , and . CSCW, page 229-245. ACM, (1986)The quality of online social relationships., , and . Commun. ACM, 45 (7): 103-108 (2002)