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Interactive storytelling system using behavior-based non-verbal information: ZENetic computer.

, , and . ACM Multimedia, page 466-467. ACM, (2003)

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Computing Inspiration: i.plot., , and . ECS, volume 279 of IFIP, page 117-127. Springer, (2008)Computing inspiration: i.plot., , , , and . SIGGRAPH Emerging Technologies, page 3. ACM, (2005)Cultural Computing with Context-Aware Application: ZENetic Computer., , , , and . ICEC, volume 3711 of Lecture Notes in Computer Science, page 13-23. Springer, (2005)Inter-culture computing: ZENetic computer., , and . SIGGRAPH Emerging Technologies, page 11. ACM, (2004)Seigow Matsuoka and Naoko Tosa., and . SIGGRAPH Electronic Art and Animation Catalog, page 154-155. ACM, (2005)Hitch haiku., , , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 6-7. ACM, (2007)Interactive storytelling system using behavior-based non-verbal information: ZENetic computer., , and . ACM Multimedia, page 466-467. ACM, (2003)Intuitive Storytelling Interaction: ZENetic Computer., and . INTERACT, IOS Press, (2003)Recreating Our Selves: ZENetic Computer., and . IV, page 614-618. IEEE Computer Society, (2003)Storytelling for Recreating Our Selves: ZENetic Computer., , , and . International Conference on Virtual Storytelling, volume 2897 of Lecture Notes in Computer Science, page 220-226. Springer, (2003)