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"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences., , , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 21:1-21:30 (2020)Nano-Games for Cultural Venues: the HEAL game., , , and . Int. J. Serious Games, 7 (2): 3-25 (2020)Chatbots for Cultural Venues: A Topic-Based Approach., , , , , , , , and . Algorithms, 16 (7): 339 (July 2023)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Meeting Visitors' Expectations - The Perceived Degree of Museumness., and . CSEDU (2), page 187-192. INSTICC Press, (2009)978-989-8111-82-1.Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments., , , , , , , , , and . MobileHCI (Companion), page 33:1-33:4. ACM, (2023)Approaching Mixed Cultural Visits: Scenarios of use from COVID 19 and beyond.. AVI²CH, volume 3243 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Matching or Crashing? Personality-based Team Formation in Crowdsourcing Environments., , and . CoRR, (2015)Educational Robotics in the service of CSE: A study based on the PanHellenic competition., , and . WiPSCE, page 84-87. ACM, (2016)Big Five and Cultural Experiences: Impact from Design to Evaluation., , , , and . UMAP (Adjunct Publication), page 363-369. ACM, (2019)