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A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , и . ApplePies, том 409 из Lecture Notes in Electrical Engineering, стр. 191-203. Springer, (2015)Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds., , , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 77-84. ACM, (2008)A task annotation model for Sandbox Serious Games., , , и . CIG, стр. 233-240. IEEE, (2009)Enabling dynamic generation of levels for RTS serious games., , , и . Entertain. Comput., 2 (2): 123-131 (2011)A game engine plug-in for efficient development of investigation mechanics in serious games., , , , и . Entertain. Comput., (2017)Developing a Machine Learning Library for Microcontrollers., , , и . ApplePies, стр. 313-317. Springer, (2018)Auditory Attention, Implications for Serious Game Design., , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 201-209. Springer, (2018)Enhancing the educational value of video games., , , и . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)Supporting Collaborative Serious Game Studies Online., , , , , и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 228-237. Springer, (2015)Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment., , , , , , , , , и 2 other автор(ы). Sensors, 20 (23): 6773 (2020)