Author of the publication

A game engine plug-in for efficient development of investigation mechanics in serious games.

, , , , and . Entertain. Comput., (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , and . IoTSMS, page 274-279. IEEE, (2018)Air-ground multi-agent robot team coordination., , , and . ICRA, IEEE, (2011)A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , and . ApplePies, volume 289 of Lecture Notes in Electrical Engineering, page 163-170. Springer, (2013)Towards a conversational agent architecture to favor knowledge discovery in serious games., , , and . Advances in Computer Entertainment Technology, page 17. ACM, (2011)Instruction-level Parallelism in Prolog: Analysis and Architectural Support., and . ISCA, page 224-233. ACM, (1992)Designing an IoT Framework for Automated Driving Impact Analysis., , , , , , , and . IV, page 1111-1117. IEEE, (2019)Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education., , , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 134-143. Springer, (2012)A Smart Mobility Serious Game Concept and Business Development Study., , , , , , , , , and 1 other author(s). GALA, volume 9599 of Lecture Notes in Computer Science, page 385-392. Springer, (2015)Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs., , , , , , and . AINA Workshops, page 1053-1058. IEEE Computer Society, (2010)Designing configurable automotive dashboards on liquid crystal displays., , , , , and . Cogn. Technol. Work., 6 (4): 247-265 (2004)