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Using Probabilistic Knowledge and Simulation to Play Poker.

, , , and . AAAI/IAAI, page 697-703. AAAI Press / The MIT Press, (1999)

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Dynamic Control in Real-Time Heuristic Search., , , , and . J. Artif. Intell. Res., (2008)A Comparison of Knowledge-Based GBFS Enhancements and Knowledge-Free Exploration., , , and . ICAPS, AAAI, (2014)Path-finding on a Grid., and . JCIS, page 454-457. JCIS / Association for Intelligent Machinery, Inc., (2002)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)Using Abstraction for Planning in Sokoban., , and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 360-375. Springer, (2002)Sokoban: Enhancing general single-agent search methods using domain knowledge, and . Artificial Intelligence, 129 (1-2): 219--251 (2001)A Gamut of Games.. AI Magazine, 22 (3): 29-46 (2001)Man Versus Machine for the World Checkers Championship., , , and . AI Magazine, 14 (2): 28-35 (1993)Report on the AIIDE'07 Conference.. AI Magazine, 28 (4): 129-130 (2007)TrellisDAG: A System for Structured DAG Scheduling., , and . JSSPP, volume 2862 of Lecture Notes in Computer Science, page 21-43. Springer, (2003)