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Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games., , , , и . WWW (Companion Volume), стр. 465-471. ACM, (2017)Color Light Field Block Truncation Compression using Hierarchical Bit-Plane Prediction., , , и . ICIP, стр. 517-520. IEEE, (2006)Creating Texture Exemplars from Unconstrained Images., , , и . CAD/Graphics, стр. 397-398. IEEE, (2013)EOMM: An Engagement Optimized Matchmaking Framework., , , , , , и . WWW, стр. 1143-1150. ACM, (2017)All-Clear Image Based Synthesis using Clarity Degree., , и . ICASSP (1), стр. 469-472. IEEE, (2007)Broadcasting algorithm based on successful broadcasting ratio and energy balance of nodes in mobile ad hoc networks., , , , и . Int. J. Internet Protoc. Technol., 11 (1): 1-11 (2018)Crowd sourcing memory colors for image enhancement., , , и . SIGGRAPH Talks, стр. 48. ACM, (2012)Real-time Successful Broadcasting Ratio and Distance Based Broadcast for Vehicular Ad Hoc Networks., , , , и . WCSP, стр. 1046-1051. IEEE, (2020)Average Speed Based Broadcast Algorithm for Vehicular Ad Hoc Networks (Workshop)., , и . ChinaCom (2), том 313 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 425-435. Springer, (2019)Nonlinear Poisson Image Completion using Color Manifold., и . ICIP (4), стр. 237-240. IEEE, (2007)