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Broadcasting algorithm based on successful broadcasting ratio and energy balance of nodes in mobile ad hoc networks.

, , , , and . Int. J. Internet Protoc. Technol., 11 (1): 1-11 (2018)

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Broadcasting algorithm based on successful broadcasting ratio and energy balance of nodes in mobile ad hoc networks., , , , and . Int. J. Internet Protoc. Technol., 11 (1): 1-11 (2018)Real-time Successful Broadcasting Ratio and Distance Based Broadcast for Vehicular Ad Hoc Networks., , , , and . WCSP, page 1046-1051. IEEE, (2020)Crowd sourcing memory colors for image enhancement., , , and . SIGGRAPH Talks, page 48. ACM, (2012)All-Clear Image Based Synthesis using Clarity Degree., , and . ICASSP (1), page 469-472. IEEE, (2007)EOMM: An Engagement Optimized Matchmaking Framework., , , , , , and . WWW, page 1143-1150. ACM, (2017)Color Light Field Block Truncation Compression using Hierarchical Bit-Plane Prediction., , , and . ICIP, page 517-520. IEEE, (2006)Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games., , , , and . WWW (Companion Volume), page 465-471. ACM, (2017)Creating Texture Exemplars from Unconstrained Images., , , and . CAD/Graphics, page 397-398. IEEE, (2013)Average Speed Based Broadcast Algorithm for Vehicular Ad Hoc Networks (Workshop)., , and . ChinaCom (2), volume 313 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 425-435. Springer, (2019)Nonlinear Poisson Image Completion using Color Manifold., and . ICIP (4), page 237-240. IEEE, (2007)