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From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform.

, , , , and . IDC, page 80-86. ACM, (2021)

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Overt or subtlefi: supporting group conversations with automatically targeted directives., , , , and . IUI, page 225-234. ACM, (2014)From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform., , , , and . IDC, page 80-86. ACM, (2021)Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports., , , and . Conference on Designing Interactive Systems, page 611-623. ACM, (2017)Designing Wearables for Climbing: Integrating the Practice and the Experience Perspectives of Outdoor Adventure Sports.. University of Trento, Italy, (2018)HCI for Climate Change: Imagining Sustainable Futures., , , , , , and . CHI Extended Abstracts, page 352:1-352:6. ACM, (2023)Paper Pocket Pets - Making Wearable Interactive Toys., , , and . FabLearn Europe, page 25:1-25:3. ACM, (2019)New Trends in HCI and Sports., , , , , , , , , and 1 other author(s). MobileHCI (Adjunct), page 6:1-6:5. ACM, (2022)Designing for/with/around Nature: Exploring new Frontiers of Outdoor-related HCI., , , , , , and . CHItaly, page 42:1-42:2. ACM, (2021)An investigation on acceptance and rejection of public displays in a knowledge company., , and . PerDis, page 16. ACM, (2012)Design Opportunities for Wearable Devices in Learning to Climb., , , and . NordiCHI, page 48. ACM, (2016)