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Performance measurements of 360° video streaming to head-mounted displays over live 4G cellular networks., , , и . APNOMS, стр. 205-210. IEEE, (2017)To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming., , , , и . MobiGames@MobiSys, стр. 19-24. ACM, (2015)A Survey of Interactive Remote Rendering Systems., и . ACM Comput. Surv., 47 (4): 57:1-57:29 (2015)Multimedia fog computing: minions in the cloud and crowd., , , , и . Frontiers of Multimedia Research, ACM / Morgan & Claypool, (2018)Refocusing Supports of Panorama Light-Field Images in Head-Mounted Virtual Reality., и . AltMM@MM, стр. 15-20. ACM, (2018)Video Broadcasting to Heterogeneous Mobile Devices., и . Networking, том 5550 из Lecture Notes in Computer Science, стр. 600-613. Springer, (2009)CrowdMAC: A Crowdsourcing System for Mobile Access., , и . Middleware, том 7662 из Lecture Notes in Computer Science, стр. 1-20. Springer, (2012)GPU consolidation for cloud games: Are we there yet?, , , , , и . NETGAMES, стр. 1-6. IEEE, (2014)Context-aware decision engine for mobile cloud offloading., , , и . WCNC Workshops, стр. 111-116. IEEE, (2013)Testbed and experiments for mobile TV (DVB-H) networks., , и . ACM Multimedia, стр. 995-996. ACM, (2008)