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Size Variation and Flow Experience of Physical Game Support Objects.

, , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)

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Implementation and Validation of UPnP for Embedded Systems in a Home Networking Environment., , and . Communications, Internet, and Information Technology, page 279-284. IASTED/ACTA Press, (2002)Designing for reliable textile neonatal ECG monitoring using multi-sensor recordings., , , , and . EMBC, page 2488-2491. IEEE, (2011)Exploring the potentials of combining photo annotating tasks with instant messaging fun., and . MUM, volume 83 of ACM International Conference Proceeding Series, page 11-17. ACM, (2004)Size Variation and Flow Experience of Physical Game Support Objects., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)An agent-based architecture for distributed interfaces and timed media in a storytelling application., and . AAMAS, page 1012-1013. ACM, (2003)Learning from Internet of Things for Improving Environmentally Responsible Behavior., , , , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 292-299. Springer, (2011)Semantic connections: Exploring and manipulating connections in smart spaces., , , and . ISCC, page 1-4. IEEE Computer Society, (2010)Designing Interactive Clothing to Raise Awareness of and Comfort the Wearer Suffering from Anxiety., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 25-29. ACM, (2020)A Digital Sleep Restriction System for Insomnia Therapy Based on Sleep Window Shift Negotiation., , , , and . PETRA, page 58-61. ACM, (2018)Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App., , , , and . CogInfoCom, page 61-66. IEEE, (2020)