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Size Variation and Flow Experience of Physical Game Support Objects.

, , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)

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Distributed Information Systems Engineering., , , and . ISMIS, volume 1079 of Lecture Notes in Computer Science, page 34-49. Springer, (1996)Designing preterm neonatal cyanosis simulation., , and . IWBBIO, page 1325-1337. Copicentro Editorial, (2014)Varianish: Jamming with Pattern Repetition., , , and . EAI Endorsed Trans. Creative Technol., 1 (1): e3 (2014)Workflow Support for Failure Management in Federated Organizations., , and . HICSS (4), page 302-311. IEEE Computer Society, (1998)Techno therapy or nurtured niches? Technology studies and the evaluation of radical innovations, , and . Research Policy, (September 2007)Simulating the Impact of Information Flows in Networked Organizations., and . ICIS, page 30. Association for Information Systems, (1996)Size Variation and Flow Experience of Physical Game Support Objects., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 283-295. Springer, (2004)Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App., , , , and . CogInfoCom, page 61-66. IEEE, (2020)Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction., , , and . DiGRA Conference, (2003)Design research & tangible interaction., , , , , and . TEI, page 109-115. ACM, (2007)