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Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task.

, , , , , , and . CHI, page 721:1-721:19. ACM, (2024)

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Design of a virtual trainer for exergaming., , , , , and . ACSW, page 63. ACM, (2016)ReType: Quick Text Editing with Keyboard and Gaze., , and . CHI, page 203. ACM, (2019)Evaluating sensory feedback for immersion in exergames., , , , and . ACSW, page 11:1-11:6. ACM, (2017)Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming., , , , , , , , , and 1 other author(s). CHI, page 408. ACM, (2018)Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments., , , , , and . ICAT-EGVE, page 117-124. Eurographics Association, (2017)A quantitative quality model for gesture based user interfaces., , , and . OZCHI, page 31-39. ACM, (2011)Automated Reverse Engineering of Hard-Coded GUI Layouts.. AUIC, volume 76 of CRPIT, page 65-73. Australian Computer Society, (2008)Towards Data-Driven Sword Fighting Experiences in VR., , , and . CHI Extended Abstracts, ACM, (2019)Traveling Light - A Low-Overhead Approach for SPARQL Query Optimization., , and . ICSC, page 56-61. IEEE, (2021)Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame., , , , and . CHI, page 1-17. ACM, (2020)