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RDU Model dedicated to evaluate needed counsels for Serious Game projects., , , и . Comput. Educ., (2017)Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering., , , и . CSEDU (2), стр. 505-510. SciTePress, (2019)Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature., , , и . GALA, том 13134 из Lecture Notes in Computer Science, стр. 258-264. Springer, (2021)APACHES: Human-Centered and Project-Based Methods in Higher Education., , , , , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 683-687. Springer, (2019)Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features., , , и . CoG, стр. 1-4. IEEE, (2021)A Creation Tool for Serious Puzzle Games., , и . CSEDU (2), стр. 556-561. SciTePress, (2019)Objective Tests in Automated Grading of Computer Science Courses: An Overview., , , , и . Intelligent Techniques in the Educational Process (1), (2022)Designing LADs That Promote Sensemaking: A Participatory Tool., , , , , , , и . EC-TEL, том 13450 из Lecture Notes in Computer Science, стр. 587-593. Springer, (2022)Facilitate the Design of Role Learning Games: The RLG Kit., , , и . ICALT, стр. 113-115. IEEE, (2023)Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning., , , и . CSEDU (1), стр. 34-42. SCITEPRESS, (2024)