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What People Talk About in Virtual Worlds.. Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)Case-Based Reasoning in Design., и . IEEE Expert, 12 (2): 34-41 (1997)A Process Model for Evolutionary Design Case Adaptation., и . AID, стр. 393-412. Springer, (2000)CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative., , , и . SIGCSE, стр. 1041-1042. ACM, (2018)A Time and Place for Preparatory Methods in Email., , и . CHINZ, стр. 4:1-4:8. ACM, (2013)Designing for interactive and collective mobile creativity., , и . Creativity & Cognition, стр. 345-348. ACM, (2013)Motivated reinforcement learning for adaptive characters in open-ended simulation games., и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 127-134. ACM, (2007)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , и . HCI (14), том 9744 из Lecture Notes in Computer Science, стр. 402-413. Springer, (2016)Reconsidering Fitness and Covergence in Co-evolutionary Design., и . Australian Joint Conference on Artificial Intelligence, том 1747 из Lecture Notes in Computer Science, стр. 488-489. Springer, (1999)Support for design teams., и . Artif. Intell. Eng. Des. Anal. Manuf., 21 (3): 201-202 (2007)