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NatureNet: a model for crowdsourcing the design of citizen science systems.

, , , , , , and . CSCW Companion, page 201-204. ACM, (2014)

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NatureNet: a model for crowdsourcing the design of citizen science systems., , , , , , and . CSCW Companion, page 201-204. ACM, (2014)Connecting Affinity Spaces to Places and Back: A Look at Pokemon Go., , , , and . CSCW Companion, page 275-278. ACM, (2017)Environmental Learning Through the Lens of Affinity Spaces: Transforming Community Members Into a Community Force., , , , and . ICLS, International Society of the Learning Sciences, (2016)The effects of individualized feedback on college students' contributions to citizen science., , , , , and . CSCW Companion, page 165-168. ACM, (2014)Using gamification to inspire new citizen science volunteers., , , , , , and . Gamification, page 18-25. ACM, (2013)Enticing Casual Nature Preserve Visitors into Citizen Science via Photos., , , , , and . CSCW Companion, page 373-376. ACM, (2016)Does motivation in citizen science change with time and culture?, , , , , , and . CSCW Companion, page 229-232. ACM, (2014)Gamifying citizen science: a study of two user groups., , , , , and . CSCW Companion, page 137-140. ACM, (2014)Supporting Environmental Stewards' Needs with Technology., , , , , , , , , and 1 other author(s). CSCW Companion, page 151-154. ACM, (2017)