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Zeitenwende für vorsorgeorientiertes, resilientes Wirtschaften.

, , , and . IÖW-Diskussionspapier, (September 2020)

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Analysis of Immersive Mid-Air Sketching Behavior, Sketch Quality, and User Experience in Design Ideation Tasks, , and . 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Computer Society, (2024)Accepted for publication.3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus, , , , and . 27th ACM Symposium on Virtual Reality Software and Technology, page 1-3. Osaka, Japan, Association for Computing Machinery, (2021)Immersive virtual reality during gait rehabilitation increases walking speed and motivation: A usability evaluation with healthy participants and patients with multiple sclerosis and stroke, , , , , and . Journal of NeuroEngineering and Rehabilitation, (2021)Zeitenwende für vorsorgeorientiertes, resilientes Wirtschaften., , , and . IÖW-Diskussionspapier, (September 2020)Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2, , , and . 27th ACM Symposium on Virtual Reality Software and Technology, page 1-3. Osaka, Japan, Association for Computing Machinery, (2021)Best poster award. 🏆.Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities., , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2357-2367 (May 2024)Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)A Location-Based VR Museum, , , , , , , , and . Proceedings of the 10th IEEE International Conference on Virtual Worlds for Serious Applications (VS-Games), page 1-2. IEEE, (2018)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality, , and . IEEE Transactions on Visualization and Computer Graphics, (2023)A Framework for Location-Based VR Applications, , , , , , , and . Proceedings of the GI VR/AR - Workshop, Shaker Verlag, (2019)