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Depth judgment tasks and environments in near-field augmented reality.

, , , and . VR, page 241-242. IEEE Computer Society, (2011)

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Peripheral visual information and its effect on distance judgments in virtual and augmented environments., , , and . APGV, page 29-36. ACM, (2011)Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency., , , , and . VRAIS, page 138-145. IEEE Computer Society, (1997)How Do We Solve Human Factors for VR and AR Applications?, , , , and . VR, page 301-302. IEEE Computer Society, (2006)The Elements of Human Factors: Illustrations from the Collision at the Mir Space Station.. VR, page 185-. IEEE Computer Society, (2000)Misalignment Effect Function for Oblique Rotation of a Teleoperations Viewpoint: Counter-Intuitive Predictions and Implications for the Basis of Fitts' Law., , and . IFAC HMS, page 543-548. International Federation of Automatic Control, (2013)Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone., , , , , , and . SAP, page 11-16. ACM, (2012)Conducting Human-Subject Experiments with Virtual and Augmented Reality., , and . VR, page 309. IEEE Computer Society, (2006)Discrimination of changes in latency during head movement., , , and . HCI (2), page 1129-1133. Lawrence Erlbaum, (1999)Air traffic management 3-D graphics research & development., and . SIGGRAPH Posters, page 61. ACM, (2004)Latency and User Performance in Virtual Environments and Augmented Reality.. DS-RT, page 69. IEEE Computer Society, (2009)