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Auto-generating Virtual Human Behavior by Understanding User Contexts.

, , , , and . VR Workshops, page 591-592. IEEE, (2021)

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Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality., , , , and . VRST, page 32:1-32:5. ACM, (2020)A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion., , , and . VRST, page 40:1-40:2. ACM, (2023)The Effects of Customized Strategies for Reducing VR Sickness., , and . VRST, page 85:1-85:2. ACM, (2023)Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting., , and . ETRA, page 14:1-14:7. ACM, (2024)The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality., , and . CHI, page 795:1-795:15. ACM, (2024)ASAP: Auto-generating Storyboard And Previz with Virtual Humans., , and . ISMAR Adjunct, page 316-320. IEEE, (2021)Auto-generating Virtual Human Behavior by Understanding User Contexts., , , , and . VR Workshops, page 591-592. IEEE, (2021)Masked FER-2013: Augmented Dataset for Facial Expression Recognition., , , and . VR Workshops, page 747-748. IEEE, (2023)RPG: Rotation Technique in VR Locomotion using Peripheral Gaze., , , and . Proc. ACM Hum. Comput. Interact., 8 (ETRA): 1-19 (2024)The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations., , , and . IEEE Access, (2021)