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Auto-generating Virtual Human Behavior by Understanding User Contexts.

, , , , and . VR Workshops, page 591-592. IEEE, (2021)

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3d object selection for hand-held auto-stereoscopic display., , and . APCHI, page 59-66. ACM, (2012)Accelerated viewpoint panning with rotational gain in 360 degree videos., and . VRST, page 303-304. ACM, (2016)Augmented reality based remote coaching system., , and . VRST, page 311-312. ACM, (2016)Remote collaboration using a tele-presence mobile projector robot tele-operated by a smartphone., and . SII, page 236-241. IEEE, (2016)Usability of one-handed interaction methods for handheld projection-based augmented reality., and . Personal and Ubiquitous Computing, 17 (2): 399-409 (2013)On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study., and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 203-210. Springer, (2015)Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality., and . Web3D, page 4:1-4:7. ACM, (2020)The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations., , , and . IEEE Access, (2021)Empathetic Interactive Music Video Experience., , and . NIME, nime.org, (2012)Form, the Missing Piece in Effective Real-Time System Specification and Simulation., , , and . IEEE Real Time Technology and Applications Symposium, page 155-164. IEEE Computer Society, (1998)