Author of the publication

Narrative Learning Environments.

, , , , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 720. IOS Press, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Reflective Tutoring for Immersive Simulation., , , , , and . Intelligent Tutoring Systems, volume 4053 of Lecture Notes in Computer Science, page 732-734. Springer, (2006)Teaching Negotiation Skills through Practice and Reflection with Virtual Humans., , , , , , and . Simul., 82 (11): 685-701 (2006)Intelligent Educational Games., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 812. IOS Press, (2009)Investigating the Relationship between Presence and Learning in a Serious Game., , , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 274-284. Springer, (2010)Virtual Humans with Secrets: Learning to Detect Verbal Cues to Deception., , , , and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 144-154. Springer, (2010)A Bayesian Analysis of Adolescent STEM Interest Using Minecraft., and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 384-389. Springer, (2023)Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 195-204. Springer, (2015)Explainable Artificial Intelligence for Training and Tutoring., , , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 762-764. IOS Press, (2005)Building Explainable Artificial Intelligence Systems., , , , , and . AAAI, page 1766-1773. AAAI Press, (2006)Coding and Analyzing Scientific Observations From Middle School Students in Minecraft., , and . ICLS, International Society of the Learning Sciences, (2020)