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Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players.

, , , , , and . CHI Extended Abstracts, page 222-225. ACM, (2017)

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Autonomic Fail-over for a Software-Defined Container Computer Network., , , , , , and . ICAC, page 225-234. USENIX Association, (2013)Students' intention to use a 3D e-learning platform in traditional Chinese medicine education., , , , and . Interact. Learn. Environ., 28 (8): 991-1002 (2020)EyeProtector: Encouraging a Healthy Viewing Distance when Using Smartphones., , , , , , and . MobileHCI, page 77-85. ACM, (2015)Content-based indexing and teaching focus mining for lecture videos., , , , and . Interact. Technol. Smart Educ., 7 (3): 131-153 (2010)Exploiting spatial correlation at the link layer for event-driven sensor networks., , and . Int. J. Sens. Networks, 12 (1): 1-15 (2012)Parallel and element-reduced Error-Diffused Block Truncation Coding., and . ICIP, page 1905-1908. IEEE, (2009)Audio Feature Generation for Missing Modality Problem in Video Action Recognition., , , and . ICASSP, page 3956-3960. IEEE, (2019)An energy-balanced swept-coverage mechanism for mobile WSNs., , , and . Wireless Networks, 19 (5): 871-889 (2013)Real-time eye-gaze estimation using a low-resolution webcam., , , and . Multimedia Tools Appl., 65 (3): 543-568 (2013)A Multilayer Perceptron Model for Station Grouping in IEEE 802.11ah Networks., , , and . NOMS, page 1-5. IEEE, (2023)