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Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players.

, , , , , and . CHI Extended Abstracts, page 222-225. ACM, (2017)

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Patch-O: Deformable Woven Patches for On-body Actuation., , and . CHI, page 615:1-615:12. ACM, (2022)Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players., , , , , and . CHI Extended Abstracts, page 222-225. ACM, (2017)CurrentViz: Sensing and Visualizing Electric Current Flows of Breadboarded Circuits., , , , , , , , and . UIST, page 343-349. ACM, (2017)Delocalizing Strain in Interconnected Joints of On-Skin Interfaces., , , , , and . ISWC, page 91-96. ACM, (2021)Demonstration of JetController: High-speed Ungrounded Force Feedback Controllers Using Air Propulsion Jets., , , , , , , and . CHI Extended Abstracts, page 165:1-165:4. ACM, (2021)EyeExpress: Expanding Hands-free Input Vocabulary using Eye Expressions., , and . UIST (Adjunct Volume), page 126-127. ACM, (2018)JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets., , , , , , , and . CHI, page 124:1-124:12. ACM, (2021)ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture., , , , , , , and . CHI, page 558. ACM, (2018)Wink it: investigating wink-based interactions for smartphones., , , and . MobileHCI Adjunct, page 146-150. ACM, (2018)PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction., , , , , , , and . CHI, page 683. ACM, (2019)