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Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use., , , , и . VR, стр. 167-168. IEEE Computer Society, (2016)Determination of personalized inertial parameters of lower limb by biplanar low-dose radiography., , , , и . CARS, том 1268 из International Congress Series, стр. 19-24. Elsevier, (2004)Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation., , , , и . VR Workshops, стр. 573-574. IEEE, (2020)A method for quantitative evaluation of a valgus knee orthosis using biplane x-ray images., , , , , и . EMBC, стр. 4815-4818. IEEE, (2020)Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill Walking., , , , и . VR Workshops, стр. 792-793. IEEE, (2022)DC Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiation., , и . VR Workshops, стр. 725-726. IEEE, (2021)Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill Walking., , , , и . VR Workshops, стр. 719-720. IEEE, (2020)Embodying a self-avatar with a larger leg: its impacts on motor control and dynamic stability., , , и . IEEE Trans. Vis. Comput. Graph., 30 (5): 2066-2076 (мая 2024)Neuromuscular Performance and Injury Risk Assessment Using Fusion of Multimodal Biophysical and Cognitive Data: In-field Athletic Performance and Injury Risk Assessment., , , , и . ICMI Companion, стр. 337-340. ACM, (2021)