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Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use.

, , , , and . VR, page 167-168. IEEE Computer Society, (2016)

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Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation., , , , and . VR Workshops, page 573-574. IEEE, (2020)Determination of personalized inertial parameters of lower limb by biplanar low-dose radiography., , , , and . CARS, volume 1268 of International Congress Series, page 19-24. Elsevier, (2004)A method for quantitative evaluation of a valgus knee orthosis using biplane x-ray images., , , , , and . EMBC, page 4815-4818. IEEE, (2020)Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill Walking., , , , and . VR Workshops, page 792-793. IEEE, (2022)DC Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiation., , and . VR Workshops, page 725-726. IEEE, (2021)Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill Walking., , , , and . VR Workshops, page 719-720. IEEE, (2020)Embodying a self-avatar with a larger leg: its impacts on motor control and dynamic stability., , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2066-2076 (May 2024)Handrim Reaction Force and Moment Assessment Using a Minimal IMU Configuration and Non-Linear Modeling Approach during Manual Wheelchair Propulsion., , , and . Sensors, 24 (19): 6307 (October 2024)The Effect of Resultant Force at the Pushrim on Shoulder Kinetics During Manual Wheelchair Propulsion: A Simulation Study., , and . IEEE Trans. Biomed. Eng., 55 (4): 1423-1431 (2008)Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use., , , , and . VR, page 167-168. IEEE Computer Society, (2016)