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Designing an educational game for and with teenagers with high functioning autism., and . PDC (1), page 11-20. ACM, (2016)A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study., and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 773-776. Springer, (2019)Visual user interfaces for human motion., , , , , , , , and . AVI, page 103:1-103:2. ACM, (2020)Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly)., , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)HCI Challenges in Human Movement Analysis., , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 725-730. Springer, (2019)An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs., and . ACM SIGACCESS Access. Comput., (2013)Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments., , and . SUI, page 13-16. ACM, (2014)An immersive multitouch workspace., , , , , and . SIGGRAPH Emerging Technologies, page 7. ACM, (2011)Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size., , and . Interacción, page 8:1-8:2. ACM, (2012)Designing Digital Activities to Screen Locomotor Skills in Developing Children., and . EC-TEL, volume 12315 of Lecture Notes in Computer Science, page 416-420. Springer, (2020)