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An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs.

, and . ACM SIGACCESS Access. Comput., (2013)

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An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs., and . ACM SIGACCESS Access. Comput., (2013)Character Animation: Agents, Animats and Synthetic Actors., , , and . VIIP, page 145-150. ACTA Press, (2001)Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms), , and . Computers & Graphics, 24 (2): 297-311 (2000/4)A PBL approach using virtual and real robots (with BYOB and LEGO NXT) to teaching learning key competences and standard curricula in primary level., , and . TEEM, page 323-328. ACM, (2013)Náhuat Language Kinect Application for Museum., , and . SIIE, page 1-5. IEEE, (2021)Hierarchical Menu Selection with a Body-Centered Remote Interface., , , and . Interact. Comput., 26 (5): 389-402 (2014)Low-cost & Low-bandwith Information Systems for Emergency Response - The Case of the Bull-Running., , , , , , and . HEALTHINF, page 432-435. INSTICC Press, (2010)Designing Educational Tools, Based on Body Interaction, for Children with Special Needs Who Present Different Motor Skills., and . iTAG, page 63-70. IEEE Computer Society, (2014)An Educational Talking Toy based on an Enhanced Chatbot., , , , and . CSEDU (1), page 360-363. SciTePress, (2015)Using Educational Robotics with Primary Level Students (6-12 Years Old) in Different Scholar Scenarios: Learned Lessons., and . CSEDU (1), page 196-208. SciTePress, (2017)