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Computationally-Enhanced Construction Kits for Children: Prototype and Principles

, , , , , and . The fifth International Conference of the Learning Scienes (ICLS), page 79--85. (2002)

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As we may print: new directions in output devices and computational crafts for children., , , , , , , and . IDC, page 31-39. ACM, (2003)The ThreadBoard: Designing an E-Textile Rapid Prototyping Board., , , and . TEI, page 23:1-23:7. ACM, (2021)The homespun museum: computers, fabrication, and the design of personalized exhibits., , , , , and . Creativity & Cognition, page 13-21. ACM, (2005)Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper Playground., , , , and . IDC, page 818-822. ACM, (2024)Computationally-Enhanced Construction Kits for Children: Prototype and Principles, , , , , and . The fifth International Conference of the Learning Scienes (ICLS), page 79--85. (2002)Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education., , , and . WMTE, page 103-110. IEEE Computer Society, (2006)A Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn., , , , and . FabLearn, page 114-117. ACM, (2020)A Software Debugger for E-textiles and Arduino Microcontrollers., , , , and . FabLearn, page 118-121. ACM, (2020)Investigating Sensory Extensions as Input for Interactive Simulations., , , , , and . TEI, page 39:1-39:7. ACM, (2023)