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Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player.

, , , , and . IVA, page 36:1-36:3. ACM, (2023)

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Automatically measuring biomechanical skills of violin performance: an exploratory study., , , and . MOCO, page 16:1-16:4. ACM, (2018)The Energy Lift: automated measurement of postural tension and energy transmission., , , , , and . MOCO, page 48:1-48:3. ACM, (2018)The 3rd international workshop on social behaviour in music: SBM2012., , , , and . ICMI, page 613-614. ACM, (2012)Sync'n'Move: Social Interaction Based on Music and Gesture., , , and . UCMedia, volume 40 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 31-38. Springer, (2009)Evaluating the Communication of Emotion via Expressive Gesture Copying Behaviour in an Embodied Humanoid Agent., , , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 215-224. Springer, (2011)Automated Detection of Impulsive Movements in HCI., , , and . CHItaly, page 166-169. ACM, (2015)Computing and Evaluating the Body Laughter Index., , , and . HBU, volume 7559 of Lecture Notes in Computer Science, page 90-98. Springer, (2012)Modelling the "transactive memory system" in multimodal multiparty interactions., , , and . J. Multimodal User Interfaces, 18 (1): 103-117 (March 2024)Grand challenges in human-food interaction., , , , , , , , , and 9 other author(s). Int. J. Hum. Comput. Stud., (March 2024)Towards Commensal Activities Recognition., , , and . ICMI, page 549-557. ACM, (2022)