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A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.

, , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)

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Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics., , , and . TALE, page 1-6. IEEE, (2019)Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes., , , , , and . Interact. Learn. Environ., 28 (5): 560-573 (2020)A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , and . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Design and Implementation of an Augmented Reality Application with an English Learning Lesson., , , , and . TALE, page 494-499. IEEE, (2018)Simulation Teaching in 3D Augmented Reality Environment., , , and . IIAI-AAI, page 83-88. IEEE Computer Society, (2012)A method of 3D modeling and codec., , , , , and . Sci. China Ser. F Inf. Sci., 52 (5): 758-769 (2009)Erratum to Ä case study of Augmented Reality simulation system application in a chemistry course" Computers in Human Behavior 37 (2014) 31-40., , and . Comput. Hum. Behav., (2014)WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers., , , and . IEEE Trans. Learn. Technol., 16 (1): 53-65 (February 2023)The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment., , , and . ICALT, page 349-351. IEEE, (2022)AR-based Remote Video Learning System., and . WMUTE, page 322-324. IEEE Computer Society, (2012)