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A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience.

, , , , and . CHI Extended Abstracts, page 547-552. ACM, (2013)

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Photorealism and Non-Photorealism in Virtual Heritage Representation., and . VAST, page 51-60. Eurographics Association, (2003)The dialogue facilitator bot: Reflections on design and evaluation., , , and . IMET, page 1-8. IEEE, (2022)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children., , , , , , , , , and 16 other author(s). CHI Extended Abstracts, page 511:1-511:3. ACM, (2023)The Interplay between Form, Story, and History : The Use of Narrative in Cultural and Educational Virtual Reality.. International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 181-190. Springer, (2001)Exploring rules and underlying concepts while engaged with collaborative full-body games., , and . IDC, page 222-225. ACM, (2010)Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children., , and . Cogn. Technol. Work., 10 (2): 141-153 (2008)Virtual Reality Interfaces for the Broad Public, , and . Advances in Human Computer Interaction I-Proceedings of PC-HCI, (2001)Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers., , , and . VR, page 510-518. IEEE, (2020)Children designers in the museum: applying participatory design for the development of an art education program, , and . (2007)