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Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.

, , , , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 38-57. Springer, (2021)

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Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry., and . CSEDU, page 294-302. SciTePress, (2013)Seamless integration of mobile devices into interactive surface environments., , and . ITS, page 331-334. ACM, (2012)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)The Use of Reality Models in Augmented Reality Applications., , and . SMILE, volume 1506 of Lecture Notes in Computer Science, page 275-289. Springer, (1998)Ludus Magnus - A Serious Game for Learning the Latin Language., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 51-61. Springer, (2021)Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen., , , , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 38-57. Springer, (2021)Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising., and . ICALT, page 72-74. IEEE, (2021)Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design., , , , and . CAAD Futures, volume 527 of Communications in Computer and Information Science, page 55-74. Springer, (2015)Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context., , , , , and . UIST (Adjunct Volume), page 116-118. ACM, (2019)