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Ludus Magnus - A Serious Game for Learning the Latin Language.

, , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 51-61. Springer, (2021)

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Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 407-415. Springer, (2022)Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality., , and . ISMAR Adjunct, page 333-337. IEEE, (2022)Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket., , , , , , and . ISMAR, page 1161-1170. IEEE, (2023)Automatische Duplikatserkennung - ähnliche Texte entdecken und erkennen.. Der Andere Verlag, (2010)Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness., , , , , and . HCI (48), volume 14731 of Lecture Notes in Computer Science, page 34-53. Springer, (2024)Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting., , , and . VR Workshops, page 243-248. IEEE, (2023)LEG Networks for Ranking Functions., and . JELIA, volume 8761 of Lecture Notes in Computer Science, page 210-223. Springer, (2014)Ludus Magnus - A Serious Game for Learning the Latin Language., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 51-61. Springer, (2021)Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen., , , , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 38-57. Springer, (2021)