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User Enrollment Using Multiple Snapshots of Fingerprint.

, , , , and . ICONIP, volume 3316 of Lecture Notes in Computer Science, page 344-349. Springer, (2004)

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Other publications of authors with the same name

Fingerprint-Based Authentication for USB Token Systems., , , , , and . WISA, volume 2908 of Lecture Notes in Computer Science, page 355-364. Springer, (2003)Fusion for Multimodal Biometric Identification., , , , , , and . AVBPA, volume 3546 of Lecture Notes in Computer Science, page 1071-1079. Springer, (2005)A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR., , , , and . VRST, page 37:1-37:2. ACM, (2022)Design and Implemetaion of a Cloud-Based Metaverse Virtual Performance Platform., , , and . ICTC, page 1796-1798. IEEE, (2023)User Enrollment Using Multiple Snapshots of Fingerprint., , , , and . ICONIP, volume 3316 of Lecture Notes in Computer Science, page 344-349. Springer, (2004)Performance Analysis of Smart Card-Based Fingerprint Recognition For Secure User Authentication., , , , and . I3E, volume 202 of IFIP Conference Proceedings, page 87-96. Kluwer, (2001)Fingerprint Verification System Involving Smart Card., , , and . ICISC, volume 2587 of Lecture Notes in Computer Science, page 510-524. Springer, (2002)Implementation of the USB Token System for Fingerprint Verification., , , and . SCIA, volume 2749 of Lecture Notes in Computer Science, page 998-1005. Springer, (2003)VR-Based Job Training System Using Tangible Interactions., , and . Sensors, 21 (20): 6794 (2021)Access Control System with High Level Security Using Fingerprints., , , and . AIPR, page 238-243. IEEE Computer Society, (2003)