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Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion., , , , , and . PERSUASIVE, volume 12684 of Lecture Notes in Computer Science, page 63-70. Springer, (2021)Adapting a Virtual Advisor's Verbal Conversation Based on Predicted User Preferences: A Study of Neutral, Empathic and Tailored Dialogue., , , , and . Multimodal Technol. Interact., 4 (3): 55 (2020)An Adaptive and Transferable Dialog Management System for Social Aware Task Execution., , , and . EPIA (2), volume 11805 of Lecture Notes in Computer Science, page 232-243. Springer, (2019)Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures., , , , , , , , , and . INTERACT (4), volume 8120 of Lecture Notes in Computer Science, page 697-704. Springer, (2013)"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction., , , , , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 315-321. Springer, (2010)Investigating Reward/Punishment Strategies in the Persuasiveness of Social Robots., , , , , and . RO-MAN, page 863-868. IEEE, (2020)Walk the Talk! Exploring (Mis)Alignment of Words and Deeds by Robotic Teammates in a Public Goods Game., , , , , , , , , and . RO-MAN, page 1-7. IEEE, (2019)The Impact of Virtual Reality in the Social Presence of a Virtual Agent., , , , , and . IVA, page 23:1-23:8. ACM, (2020)"I can feel it too!": Emergent empathic reactions between synthetic characters., , , and . ACII, page 1-7. IEEE Computer Society, (2009)Enhancing Social Believability of Virtual Agents using Social Power Dynamics., , , and . IVA, page 147-152. ACM, (2018)