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Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project., , , , , , , , , и 1 other автор(ы). DSD, стр. 741-747. IEEE, (2022)DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning., , и . MIS4TEL, том 764 из Lecture Notes in Networks and Systems, стр. 73-86. Springer, (2023)The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents., , , и . AVI, стр. 97:1-97:3. ACM, (2020)MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers., , , и . CHItaly, стр. 33:1-33:5. ACM, (2021)XR Smart Environments Design and Fruition: Personalizing Shared Spaces., , , , , , и . HCI (24), том 14707 из Lecture Notes in Computer Science, стр. 41-59. Springer, (2024)CyberSecurity Education for Industry and Academia (CSE4IA 2024)., , , , , , и . AVI, стр. 121:1-121:4. ACM, (2024)MONICA Ön-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation., , , , и . MIS4TEL, том 326 из Lecture Notes in Networks and Systems, стр. 54-64. Springer, (2021)Cyber Security Education for Industry and Academia - CSE4IA., , , , и . IS-EUD Workshops, том 3408 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo., , , , , и . AVI, стр. 109:1-109:3. ACM, (2024)SeriousGXcraft: an XML-based Framework for Developing Serious Games., , , и . AVI, стр. 88:1-88:3. ACM, (2024)