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Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.

, , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2020)

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Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration., , , , and . ISMAR, page 214-222. IEEE, (2023)Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device., , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2020)AoEs: enhancing teleportation experience in immersive environment with mid-air haptics., , , , , , , , and . SIGGRAPH Emerging Technologies, page 3:1-3:2. ACM, (2017)Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction., , , , , , , and . VR, page 956-957. IEEE, (2019)SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction., , , , , , , and . UIST (Adjunct Volume), page 71-72. ACM, (2016)Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality., , , , , , , and . VRST, page 35:1-35:10. ACM, (2018)OoEs: playing in the immersive game with augmented haptics., , , , , , , and . SIGGRAPH VR Village, page 15:1. ACM, (2016)Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback., , , , and . WHC, page 247-252. IEEE, (2019)